![]() important rescources like keys,which you need to open items rooms to become more powerful, drop only by a chance, the item rooms themselves are incredibly inconsistent with their rewards and the majority of the game is being spended with wandering around the floors, figuring out how to benefit the most from the game. ![]() Your entire progress is hinged on RNG, nothing is guaranteed to actually happen. Hoping someone can give me a general idea. I feel like dead cell's progression as a game was at a good pace in my opinion? I wouldn't want it any faster but wouldn't want it a bunch slower either. 20 hours in I would hope I feel like I'm progressing? Is that the case or is it more of a 100 hour grind to feel good about things in the game in progression? I'd like to see variety and some amount of pregression when I die. Will this game require an insane amount of grinding to enjoy? Or do things happen at a semi decent pace. My biggest concern is variety and play style. Enter the Gungeon graphics look nice in my opinion. The binding of isaac graphics look a bit dull to me. ![]() (Dead Cell I feel did a nice job with pixelated graphics). What's peoples feelings on binding of isaac vs enter the gungeon? I have to be visually pleased with a game to play it long term. ![]() I'm sure this has probably been beaten into the ground but as games have updates and such I'd like to "reask" the same question.
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